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    Home»HOT»Gaming»final fantasy»Top 10 Combat Techniques In Final Fantasy
    final fantasy

    Top 10 Combat Techniques In Final Fantasy

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    In 1987, the first Final Fantasy game came out in Japan. That’s 30 years of the majority of games and spinoffs, and the number of titles is almost up to 100 at this point. So it shouldn’t be a shock that Square Enix has tried a lot of different ways to fight, from turn-based battles to more modern action battles.

    The final fantasy crystal saga

    Since the remaster is coming out early next year, Crystal Chronicles is on our minds. It was the first game in the series to have multiplayer, and even though the action battles with four people were simple, it was something new for longtime fans to try.

    The magic system was also a little strange because it reset between travel years, but we had to include it on this list because it was such a unique idea. We hope the above remasters will lead to a sequel with more new ideas.

    Final Fantasy XV

    The way Final Fantasy XV was made was ridiculous. This, in turn, threw off the story and how it was told. Yes, we agree that there were problems with the game back then, but the fighting was the best. Each fight felt more exciting than the last, with different melodies of battle tunes playing in the background.

    On top of that, the monsters looked scary, making every battle even more exciting and maybe a little scary. Combat that happens one turn at a time is a classic, but we hope the series stays as exciting as Final Fantasy XV.

    Final Fantasy XIII-2

    This is the best of the three games in the Final Fantasy XIII trilogy. First, it fixed a big problem with the original: it was less clear where it was going. Putting your attention on two people also helped.

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    Most of the battles are the same, but the fact that you can capture monsters and give them to other party members was enough of a change to get us interested. There were also strong echoes of Chrono Trigger in the time travel parts, which is never bad.

    Final Fantasy VII

    The Materia system in Final Fantasy VII was like a more refined version of the Magicite system from the previous game. Since every member could be the same if they had the same Materia, the characters feel less unique.

    Even though that is true, there were a lot of magical skills people could get at the time. We also liked how Limit Break made combat more interesting. The fact that it was the first movie we saw in 3D put it at the top of our list.

    Final Fantasy’s World

    World of Final Fantasy is another game based on catching monsters, but this one is a bit weirder. Monsters can be captured and used by the party by stacking them on top of the heads of the two main characters or top of bigger monsters. Up to that point, the art style and the way all the Final Fantasy games fit into the story made it feel like a cuter mix of Kingdom Hearts and Pokémon.

    Final Fantasy

    Final Fantasy was another crazy thing that was done for the franchise. The main idea was a mix of Final Fantasy VIII’s military school and Kingdom Hearts’ action-packed battles.

    Each student in the squad had a different weapon, like a gun, a card, or a sword. They were also able to do magic. This game came out for PSP in Japan first, but it didn’t come to the West until it was redone for PS4 years later. Not everything worked, but the fighting was great.

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    Final Fantasy X

    In most RPGs, especially in this series, party members level up by getting experience points. That’s not what happened here, though, because players got AP instead. You could use these points however you wanted in the Sphere Grid to unlock skills and improve your stats.

    Each character’s grid could also connect to those committed to the others. Every person at the party could be the same. In addition to the variety of choices, we liked that we could switch out party members in battle and that we could control Summons for the first time.

    Final Fantasy XII

    At its core, Final Fantasy XII could be considered an offshoot of MMO-style auto-combat. Even though commands can be typed in, the Gambit system is what makes this game different from other MMOs and games in this series.

    Players could go as far deep as they wanted to make a great, self-sufficient party. In a way, it was like a program for coding. There could be rules, from who players should target to how often healing magic should be used. The fact that it was tactical made us want more.

    Final Fantasy V

    Technically, Final Fantasy was the first game to have a Job system, but you couldn’t switch between jobs. Then, Final Fantasy III was the first game to let players switch whenever they wanted. But the first main game was Final Fantasy V. Fans of the Western got to see that it had this feature. On top of that, concentrating on just four protagonists for a more detailed story made that category mechanic richer. We chose this over the other two because of this.

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    Final Fantasy Tactics

    As we said, job systems existed before Final Fantasy Tactics, but this game is the best one. It also changed the way people thought about what a spin game could be. Every battle was a mental thrill because you had to think strategically about what to do during and out of the fight, like what courses to bring into battle. It’s like a more complicated and nerdy version of the game Chess. It’s, without a doubt, the best way to fight in any Final Fantasy universe.

     

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    Final Fantasy
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