The horror series Resident Evil has never been completely based on reality. At worst, it’s been a series of science fiction stories with some events that could be explained. Can there ever be zombies or soldiers who aren’t human? It’s not likely, but it’s more likely than the magic in Resident Evil Village.
To its credit, Capcom does try to explain things to make them easier for people to understand. Some things might be a bit harder to buy. Spoilers are coming up for those who want to make some silly observations or ask some silly questions.
The Spike-Wheel Trap
In this game and this series, there are a lot of traps that no normal person should be able to get through. One of the first is the spiked wheel that moves toward Ethan after he gets away from the Lycans Heisenberg sent after him. You can beat it by hiding in a corner and waiting for Ethan to stop the blades with his handcuffs at the right time. This solution doesn’t make as much sense as giant vampires, fish monsters, or magnetic powers.
Lady Dimitrescu and her three daughters look like they can’t lose, but they all have obvious flaws. The daughters are made of bugs, and if they are frozen, their bodies will get hard, and they can be hurt. Why would you move to this cold area if you are weak? Lady Dimitrescu is almost impossible to hurt, except when Ethan hits her with that dagger, which weakens her body. Why do you keep that around?
In this game and Resident Evil 4, you can’t pick up weapons, which is one of the dumbest things. They fall in Resident Evil 4. In this game, they fall apart from the rest of the body. Even though they are monsters, it is a little easier to believe that their bodies turn white after they die. The story of Ashen Weapons is different.
It’s fine for video games to have weight limits or limited space for items, as long as they do this consistently. Not in this game or many others in the series. The amount of space Ethan can use is based on a suitcase that people probably think he carries around.
That’s weird, but whatever, it must be related to video games. On the other hand, treasures and key items don’t occupy space. This is good for the player, but it’s still strange. This is especially true when you think about things like the Giant’s Chalice that Ethan has to carry around.
Crazy Day/Night Cycle
After the car crash, when Ethan wakes up, it’s completely dark outside. This is great because it adds to the creepiness of the scene. He eventually finds a house where he might stay for up to ten minutes, depending on the player, before leaving to find that it’s morning. How could this world’s day/night cycle be so strange?
Was Rose actually in those jars?
If you look at Rose at the start of the game and then at the jars where she’s supposed to be kept, you can tell that the jars are too small. This head shouldn’t be able to fit in these jars by itself. No one knows whether her body was split into four pieces or not. It could have been a lie; maybe all that was taken was the blood or other fluid from these body parts.
Probably as well jump.
This game would be much better if it had a jump button. One of the vampire witches can get Ethan trapped in the corner of the castle. He could get away by jumping off the balcony that looks down on the first floor, but that’s not an option. From the looks of things, Ethan can’t even climb a fence from a locked gate. He needs to exercise more.
Is Ethan going to die again?
This problem is more with the script than with the people. Miranda kills Ethan by ripping out his heart, making the player think he is dead. If that were true, it would have made a huge difference. He has been a Mold creature the whole time, raising many questions. He can’t seem to work for long without his heart, but he has enough strength to save his daughter and gives himself up again.
Shot but OK
At the start of the game, Ethan finds a villager hiding behind a curtain. This villager fires his gun, pointing straight at Ethan, but Ethan doesn’t get hurt. He could have missed or changed the shot right before it went in. It’s not the most stupid thing in the game, but the way it works isn’t very clear.
No one ever takes Ethan’s weapons away when they catch him. Heisenberg doesn’t work in the beginning. In the castle, Lady Dimitrescu doesn’t. Donna is the only one who does, and that’s not a sure thing. It looks like she took his weapons and other things, but she says it’s just an illusion. The dollhouse part doesn’t make sense, but the idea that the bad guys won’t take Ethan’s things doesn’t make sense, either.