Black Mirror takes us to the 20s, and puts us in a sinister mansion, where the mysteries of a family will have to be unraveled for the sake of our protagonist’s sanity. Check out our impressions of this interesting gothic adventure that flirts with the supernatural now!

Contextualization & History

Although currently the title Black Mirror be much more associated with the series of Netflix, the truth is that the game has been around since 2003. There was a trilogy of point and click adventures that came out only for SQUARE and, although they haven’t turned into super-known games, they have garnered a good number of fans especially for their good storytelling.

This one Black Mirror 2017 represents a reboot for the series, staying true to the dark and mysterious theme of the original games. We control the young David Gordon, who returns to his homeland to claim his family’s property after his father’s death.

However, things there are a little less hospitable than he expected: the consequences of his father’s death are somewhat suspect, and a bizarre housekeeper and her butler don’t seem too happy about the heir’s arrival. We also have a terrifyingly blind gardener, a terrified-looking maid, and a weird cousin, not to mention the young lawyer who is doing the paperwork for the will.

Hosts not very friendly…

When your curiosity outweighs your common sense and David decides to explore the gothic mansion of his ancestors, he ends up unearthing dark secrets that will put your sanity in check and maybe even your life, in a plot that involves blood ties, curses and madness, all with a hint of the supernatural.

exploration and puzzles

Black Mirror is no longer a traditional point and click, but its gameplay continues to follow more or less the same scheme as the classic series. in control of David, we are free to explore the mansion of Gordon, being able to interact with objects, drawers and points of interest that appear highlighted in the scenarios.

Wait for puzzles like this.

Although it has some rather obtuse puzzles that recall the beginnings of resident Evil, overall the game’s puzzles are creative and interesting, demanding more attention from the player than anything else. It may happen that you cannot open a door or drawer — Master Key, I’m talking specifically to you — but if that happens, don’t be fooled, just see if it’s possible to get on with the story any other way. You’ll probably come back to this lock later, with the item you need to open it.

Most of the game takes place on the mansion property, and the huge mansion ends up becoming something of a character on its own. Even without a map, you’ll soon have learned the layout of the environments and where each door leads, which is very useful, since much of the exploration is done in the dark — and not always David has a candle, needing to follow other characters that carry some light source.

Your choices in dialogue do not drastically affect the narrative.

The imposing property of Gordon it also has a greenhouse, a cemetery with a chapel and faces a lush lake, as well as a respectable garden and some catacombs. Despite all this, it is the mansion — with its mysteries and secret passages — that stands out the most.

Even though there is no real combat, it is possible to die and see a Game Over screen in Black Mirror: you will have to interact with ghosts and relive memories throughout the game, and if it takes too long to figure out what to do while they’re on screen, they’ll end up getting fed up and attack you mercilessly!


Black Mirror it’s a game of ups and downs: the environments of the mansion are beautiful, with beautiful textures and stunning lighting effects. The characters, in turn, are far less fancy, appearing artificial and awkward. It is a very curious counterpoint to see the almost photorealistic environments contrasting with puppets that look… well, puppets.

The beautiful dining room of the manor.

Despite this, all characters earn some charisma points for their voiceovers, which in general are very competent. Unfortunately, we can’t say the same about lip sync, which definitely doesn’t keep up with the quality of the voices that come (or should) come out of the characters’ mouths.

Besides that, Black Mirror is one of those games that strives for silence to create a mood: the soundtrack appears only once in a while — punctuating dramatic moments — but most of the time what accompanies us is a rather oppressive silence, broken by abrupt knocks, suspicious squeaks and other little noises that, added to the great work of light and shadow, strengthen the vibe of the game’s “not so abandoned house”.


Black Mirror reminded me a lot of the beginnings of the series Alone in the Dark. While the gaming footprint isn’t exactly the same, the mood is very similar, that nagging feeling of being intruders in an environment that’s as mysterious as it is hostile.

There’s no such thing as a ghost here.

even if the game leave a little to be desired in the technical aspects, your story is interesting and engaging, so it becomes easy to get carried away by the ghosts of the family’s past Gordon as we search for answers to the mysteries that arise.

Standing midway between a psychological/supernatural horror game and a detective story, Black Mirror delivers a well-seasoned mix of both, and it must please that you enjoy good stories told rather somberly. A worthy restart and, I hope, will gain strength to become a franchise again.

Black Mirror was released on November 28th, with versions for SQUARE, Playstation 4 and Xbox one. The game does not support Brazilian Portuguese, with menus and subtitles in English only.


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