If you like crafting and survival games that can be rewarding, but will require a lot of persistence, Fade to Silence may interest you (or not), check out our review!
Fade to Silence is a game that has been in early access for the past two years, and has now had its final version released for PCs and consoles. The game takes place in an extremely inhospitable and icy environment, which to make matters worse is being invaded by a bunch of beings with a vibe of HP Lovecraft.
This Lovecraftian Dementor is what keeps you alive
In this bleak and dismal setting, we take control of a man who had his body reanimated by one of these creatures. Lovecraftians. The protagonist’s village is being destroyed, his daughter is alone in the cold, and the search for resources that keep their bodies warm and their bellies full is a priority..
Of course it’s not that simple: we’re talking about a relentless open world, where the cold, hunger and sinister creatures can kill you at all times. Death is inevitable here, but it’s part of the experience: when dying, your character resurrects at the beginning of the journey, but as you evolve, you can unlock permanent abilities and perks, which will make your next attempts more friendly. In other words, we are facing a crafting and survival game with rogue-lite elements.
playing in mode Normal, you have a limited number of lives to spend before Game Over is final and everything resets. already in mode Easy you can die as many times as you like — but the game discourages this difficulty level, blocking Trophies and other features. That is, you either play with permadeath, or better not play at all.
Crafting and Survival
I confess that Fade to Silence it brings together some elements that I don’t particularly like, but right, work is work, and I made an effort to like it. When it comes to crafting itself, the game is quite competent. Okay, his world is kind of ugly and not at all pleasant to explore, but he delivers the least expected of the genre.
The barrel that will keep your camp warm – as long as you have firewood
By “minimum”, I mean that you will wallowing through cold places collecting materials that can be used to create more useful things. Kind of wood to heat your shelter, food, and resources that can be turned into tools, weapons, and equipment. There are even resources that can be “broken” to become other things, like arrows that can become torches and firewood.
As you explore the game’s arid frozen lands, you can find other survivors and herd them to your camp. While this is positive – each person has a role, being able to hunt or create equipment – on the other hand it is another mouth to be fed and another body to be kept warm.
Your camp can be expanded, with new structures that (supposedly) optimize the gain of resources. However, almost everything demands effort from the player, who must always be taking resources for everything to work as it should. Improving your base does not make it sustainable, just increases the player’s workload to replenish its resources.
When your torch goes out, your cold meter starts to rise.
Exploration is never really exciting, but there is something exciting about that world that compels the player to move forward. The creature that possessed the character’s body is as enigmatic as it is interesting, and the strange figures that appear on the horizon when we use “survival vision” pique our curiosity.
Combat and Stamina
The problem is that the game is not limited to that. If it was a kind of survival walking simulator, Fade to Silence it would even have its value. The problem is that he also wants to be a Souls-like, but he doesn’t do it very well: your combat system is terrible, slow and clumsy, and managing the stamina bar is no easy task.
The impression that remains is that the combat has not received the polish it should have. In fact, the whole game has a somewhat “raw” feel, but when this manifests itself as a gameplay essential to progress, the problem no doubt gets worse. When trying to emulate the series system souls, he delivers something repetitive and boring, where we hit-beat, roll away, beat-beat, move away again, and so on.
The combat gameplay is terrible and repetitive
In other words, in a game where the cold and hunger should be our biggest enemies, what ends up giving us trouble are the enemies — not because they are too difficult, but because the combat system is lame, really. Its extremely polluted interface — and the lack of support for our language — complicate things even more.
Fade to Silence it’s another one of those games that fits in the murky area between a Triple A and an indie game: a mid-budget game, made by a team that shouldn’t be that big, and that no doubt struggled to make the best of it, but it did not have the resources to do so.
Even now, two years after his “early access”, Fade to Silence looks like an unfinished game. Your human character models are ugly and clumsy, and there are lots of glitches in animations and details, framerate and even resolution drops. Which is a shame since the atmosphere of that world is very interesting – the design Lovecraftian of the creatures we face is particularly inspired — and it deserved to have been better transposed from paper to game.
Details like the frozen, debris-covered sun arouse curiosity
Whereas the game was built on the ever-versatile Unreal Engine 4 — which has been delivering dozens of good games over the years — it’s clear that the problem here lies with the studio. Whether it was a lack of time, money, or even skill, we’ll never know, but it’s a fact that there’s a long way to go for the game to be technically decent.
Fade to Silence it feels like a game case that has been betrayed by its own ambition: it tries to do a lot of things — mix survival and crafting with Souls-like combat, for example — but doesn’t do almost any of them right, resulting in a poor experience, repetitive and unexciting the player.
Your repetition cycle only highlights your problems: if you don’t play in the Easy, death becomes permanent after a few tries, and having to start all over again — exploring the same places, collecting the same resources, facing the same enemies — is too boring, and after the 5th or 6th restart I was just fed up. full.
Thus, wide Fade to Silence without having seen its end, and without any desire to do so. There are games that captivate us for their story, others for their mechanics and some even for their look — and the titles that hit all of that are really special — but here almost nothing is saved, nor does it motivate me to continue. Let everyone freeze to death.
Fade to Silence was released on April 30th, and is available for SQUARE, Playstation 4 and Xbox one.