when the Ubisoft announced that Assassin’s Creed would take a break, not getting any releases in 2016, everyone who likes the series wondered what that would mean. If the franchise really needed this time to rethink its aspects, if games released every year took away too much of the essence of the game due to its “tight” schedule, and if this hiatus would make us have a more neat game. The response we got, with going to Ancient Egypt, was as positive as possible.

Ambitious, full of activities and visually impeccable, Origins takes us to the beginning of the assassin saga, but it also takes us to the beginning of the franchise itself. Okay, I know we’re not in the crusade era and we don’t even have medieval castles, but what I mean is that just like the first game, released ten years ago, it attracted us for its grandeur and richness of elements, both in gameplay and in visual, Origins has the same impact, with the obvious technological evolutions we are experiencing in this decade.

Assassin’s Creed thinking outside the box

The first thing we notice when playing Origins, is the fact that the Ubisoft this time he looked very fondly at the industry, observed elements that work in other games and added to his adventure. You see, unlike copy for copy, we are talking about a common practice among great games: they end up receiving good influences here and there, and if well applied they add up, taking advantage of the elements and even improving them. Assassin’s Creed it helped the industry a lot with its open world, interesting missions and lots of things to do, from Damascus to London, and now it’s time for other games to “give back”.

Names like Zelda: Breath of the Wild, Horizon Zero Dawn and The Witcher 3 are remembered at every turn as we explore Egypt in gigantic open-world gameplay. The game world is not just a jumble of pyramids and people with distinctive clothes, but a virtual country with its wealth of fauna and flora, including flamingos, hippos and hyenas, desert and beach scenarios, the grandeur of Alexandria and the simplicity of Siuá, a Memphis afflicted by occult forces and many other places that, as you get to know them, will impress with their variety and richness of details.

The game also borrows game elements from the game itself. Ubisoft, like the eagle, which serves here as a “drone” well applied in wildlands, in addition to its new open world concept already used in other company games, agile gameplay, as we’ve already seen in Watch Dogs 2, and the fights, which are very inspired by For Honor, and is no longer just a squashing of buttons, to become true duels, especially with enemies that have levels equal to or higher than yours.

Origins definitely took the Ubisoft from within its bubble, and it meant, in fact, a huge evolution in the concept of “eternal bullshit” between Assassins and Templars, even though in Ancient Egypt they didn’t even know it existed. We still have the basic elements of the game: the list of people to be murdered, an assassin who scales buildings and enemies who are generally on the “side of the law”, but all this comes with a much more elaborate plot, various activities and inside of a gameplay that can hold you and never let go!

Lots to do, all the time!

You arrive in Egypt, look around and then discover that in addition to the country being huge, there is a lot to do! When you open the map, you already notice the immensity of everything, which frightens at the same time it invites you to action. And when you look at the menu options, you can see that the game, just there, is already big. It is possible to choose between a multitude of weapons and shields for Bayek, which can be evolved into blacksmiths and gain greater damage and defense capabilities; you can also hunt to build upgrades for your item bag, increase your health and damage power with your blade. You can also organize your missions in a list, with the recommended level to face it and learn little by little about your targets, which make up the Order of Elders, something that would result in the Abstergo that exists today.

Then you close the menu and go to Egypt itself, and see the immensity of things to do. The game invites you to explore every inch of its map, and has no qualms about offering you a ton of missions, whether major or minor, to fill you with activities. It’s investigating a space to find out why people in a city are very sick, it’s saving a group of workers from a tunnel that has collapsed, and it’s also rescuing people trapped by bandits. When you get tired of it all, there are still temples hiding scrolls, bandit camps with special items waiting for you, and the famous pyramids with a lot to look for inside. Not to mention the daily missions, which give excellent rewards, and even the “Instagram” of the map, as your photos can be seen and liked by other players, who use the photography mode to bring them to see in the images.

Taking Bayek’s Clothes Back – AC Origins

Put on a coat, Bayek! Or you’ll get a cold! In one of our adventures in Assassin’s Creed Origins, we have to guide our protagonist friend to get his costumes and weapons back, which are stored in an enemy camp.Short BestyGames

Posted by BestyGames on Friday, November 3, 2017

Everything in the game gives XP, which makes exploration even more interesting. Walking around the map and finding new places gives experience; perform the missions, too; find the secrets scattered by tombs and pyramids, ditto. Everything makes your character evolve and become stronger and more interesting, which often makes the main story in the background. It’s brilliant to see how the Ubisoft managed to make his game great in terms of map and content, but simple in the context that the little things presented here also work well. Bayek he’s a kind of royal guard of Egypt, so he does great things for the crown, but he also helps the population with everyday tasks, and it all fits into an especially big game, made to take up a lot of your time.

the origin of everything

Let’s be honest. Many of us are still very angry about the absence of Desmond Miles on the Serie. Without it, the Assassins’ fight against Abstergo lost a lot of strength, making us almost ignore all these concepts. Origins it even tries to get us back on track with a new Animus user, but even though it hasn’t achieved great results, it pleases us a lot, when telling us the beginning of everything, at least in the matter of the first events that defined what a Assassin and what was a Templar, as we checked in 2007 in the first Assassin’s Creed.

By deciding to go back in time, instead of getting closer like the Ubisoft been doing, the story opportunities expand a lot, because we have here a character who has assassin values, but has no idea what that is, the same goes for the Order of Elders, which makes us want to play to know the reasons who started the millenary conflict. The plot also takes care of showing us these great events in simple missions, which shows the influence of some of the targets in people’s daily lives, in cities that are very sad, due to some devastation influenced by a villain.

The mix of reality and fantasy here is ideal, as the big events are presented little by little, while Bayek it keeps carrying out small tasks and explorations throughout Egypt, wisely keeping us in the game, in no hurry to hand everything over, so that we can finish the game and then go out exploring what’s missing. The secondary and the main become one, leaving the game pretty dull if just “zeroed” in its history, without any crocodile hunting, or without any adventure into the tomb.

And all this with a charismatic protagonist. Bayek it has its own motivations, carries within it a thirst for revenge, but it is noble enough to listen to people’s problems and seek to help them, as its role dictates. Along with it, it was also introduced aya, her romantic partner who shines on her own and makes the moments they are together very interesting and fun to watch: seeing her cursing at him after losing a horse race is priceless, as is the way they relate, which involves love but no frills. Bayek inspires personality and makes us finally have a killer along the lines of Ezio or Altair.

More RPG and less action game

However, what attracted the most attention in this new Assassin’s Creed, is that the game is now closer to an RPG than an action game. Villages and towns count as the places we explore in roleplaying games, with shops, vendors and residents ready to interact with you. Everything you do in the game is rewarded with experience and the famous side-quests, common in games of this genre, are brilliant around here too.

Everything involves numbers. When hitting an enemy, the game denounces the “x” of damage taken, and higher level enemies take less damage, even in an assassination attempt with the blade. The combat and evolution strategy, through points that are acquired according to their progression, also make the player spend a good deal of time in the menus, thinking about the best way to build his character. Balance or focus on a specific value? You choose.

Assassin’s Creed Origins showed to the Ubisoft with what. sometimes a break is good. The game, which was being released year after year, was getting tired of always offering more of the same, just changing the environment. This time, we have the same elements that characterize it as a Assassin’s Creed legitimate, but with ideas very well applied that expand all the possibilities and that give us a beautiful, captivating game with an excellent narrative. It is recommended for all those who enjoy exploration and great games, even for those who have never been a fan of the franchise’s games.

Assassin’s Creed Origins is available for Playstation 4, Xbox one and SQUARE. And if you are SQUARE gamer, you can purchase the game with our partners at cloud common special discount, just click below:


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