When Dragon Ball Xenoverse was first announced, the thing we would have expected the least would have been a real revolution in the now seen, revised and stoned campaign mode. Yes, because we would have expected anything but some changes in that almost “sacred” way.


The history of planet earth is changing and we together with the help of Trunks and the Kaioshin of Time must bring everything back to normal. Due to a plot between Towa, a mysterious scientist, and Mira, a destructive android, our heroes’ universe history has been turned upside down.
There is however a small possibility of rescue. Trunks, after collecting all 7 Dragon Balls, expressed the cleverest wish that could come to his mind: to give life to a new fighter capable of stopping the destructive plan of the pair of enemies.

Our character is born from this ingenious desire.
The story will not cover all the events of the Dragon Ball Z chronology, but will only retrace the most important ones, omitting the less important clashes. Here we must pay a compliment to Dimps because with not many clashes and thanks to the difficulty “a little above the bar, but not too much” he managed to make Xenoverse a not too dull title that will keep us glued to the TV for many hours. After spending about 15 hours we can say that the title has an excellent longevity but the farming seemed a bit too excessive.


What makes Dragon Ball Xenoverse a new game is the new RPG component that with the wide range of customizations of our character and the possibility of leveling our characters shows the title in a new light, laying an excellent foundation for the future. Initially, as well as in all respectable role-playing games, we will be able to decide the race of our hero. Our choice can fall on 5 different races: the Saiyans, the majin, the terrestrials, the Namekians and those of the Freeza clan. The decision we will make will not be a trivial aesthetic choice, since each breed will have pros and cons. In fact, if we choose the Saiyan race, our health will be lower than normal, but we will be able to count on a greater attack power, while if our choice falls on the race of the Namekians the attack power will be lower but we can boast of a higher health than normal. Thanks to the wide choice of customization we can create our character as we like, with the clothes of our favorite characters from the manga and with the moves learned from the masters who, in addition to teaching us, will also be able to give excellent advice on how to use them in battle as best as possible.
As soon as the first phase of customization of our warrior is finished we will be catapulted into the meeting city of the Time Patrolmen, Toki Toki City.

Toki Toki City is the hub where all online players gather. Through this hub we can manage everything related to our character and interact with the various characters of the Dragon Ball universe, good or bad they may be.

The city is divided into 3 sections.

  • Temporal port: in this section we can access single battles or parallel missions, online and offline.
  • Industrial area: this is where we find the “market” of the city. In fact, in this area we can buy and sell clothes, skills, accessories and objects in order to increase the power and make our warrior more visually appealing.
  • Time field: in the latter area we finally find the sanctuary containing the 7 Dragon Balls, the entrance to the World Tournament and a portal that directs us to the “lair of Time” where we can continue and repeat the story mode.

Our impression of Toki Toki City was not very positive because at home to its central role it takes away space for other more important features that could have made Xenoverse a better title.


If you think that after finishing the story mode, the game is to be put back on the shelf and used only in the company of friends, you are wrong. Thanks to the RPG component of the game, and the complexity of some main missions, we must necessarily take a further step before throwing ourselves into the campaign. And that’s when the parallel missions come into play. This type of side quest are nothing more than the “pieces” of the Dragon Ball Z chronology that have been omitted from the main campaign.
Most of these side missions always have the same syntax, which is to fight with 1 or more enemies in a set time and try to satisfy as many victory conditions as possible. The time factor is very important. In general, the time limit for each mission is 15 minutes, but if we manage to finish in less than 5 minutes we will arrive at the so-called Attention Situations. In fact, there will be a new character to beat and only after beating him will we be able to say that we have completed the mission by meeting all the victory criteria so as to have more chances to unlock rarer items.
For example, if in a mission we want to unlock the Super Saiyan ability, not only will we have to beat Goku and company, but we will have to do it in a certain order and wait for, after killing Krillin, Goku turns into Super Saiyan in order to do increase the chances of unlocking the skill.
A problem encountered very often concerns some apparently simpler missions that played in single become a real frustration due to the allies who with their lack of artificial intelligence make everything more complicated than expected.
Positive note was the addition of the missions in which we are lined up on the side of the bad guys. These quests, which are activated only after talking with the person concerned, give us the opportunity to fight against our heroes, putting us on the other side of the battle.


As for the gameplay, as in all games focused on the Dragon Ball series, the combat system is the usual one with fixed targeting of the characters, surrounded by combos, ranged aura shots, fights on the ground, in the air and in the water. , together with the classic transformations and enhancements of all kinds.
Thanks to the arrival of next-gen consoles and therefore to more powerful hardware, Dimps has focused a lot on the graphic aspect of the title. In fact, in addition to the characters faithfully reproduced, a great deal of work has been done on the facial expressions of each character, which change according to the situations.
On the aiming system we have to give a negative note to the Dimps guys because in the clashes with more than 2 players we will find ourselves very confused, due to the dancer camera and the opponents who run away for the different arenas, much larger than the previous chapters, but with a level of detail not comparable to the rest of the game.
In Dragon Ball Xenoverse much importance has been given to the single component, leaving a great void for all components in local multiplayer. In fact, the only way to play in two on the same screen will be to fight in a single arena, that of the Tenkaichi Tournament, leaving a bitter taste in the mouth of all those who could not wait to strut with friends to the sound of kamehameha.

On the online we can’t get too out of balance due to the different server problems of the title, but by playing a couple of games with friends we can tell you that cooperation in parallel missions is essential, perhaps a little too much.
As for the 1 vs 1 clashes, we realized how unbalanced the clash is due to the possibility of meeting players in matchmaking that are much stronger and more developed than ours.

AUTHOR’S COMMENT Dragon Ball Xenoverse comes in a whole new guise. Thanks to the new story mode and a very deep RPG component we can say that the title produced by Dimps is a real revolution in terms of gameplay, graphics and story regarding the chapters of the famous manga by Akira Toriyama. For sure this is not and will be the definitive chapter for the saga, but Xenoverse has set a very good foundation for the future.


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