During a portion of the E3 Colseum panel, the team behind The Last of Us Part II led by Creative Director Neil Druckmann has given lots of new information about the game.
Most of what they talk about is about the trailer and gameplay shown at the Sony conference yesterday, so we recommend you watch it beforehand to understand everything better.
Gameplay, recordings and other details
Below you can find a list where we tell you all the news:
- The primary philosophy behind the gameplay is about “tension”. The team has worked on making Ellie feel like she’s more connected to the environment, being able to hide behind things, with things and interact with the environment in a way that feels more realistic and human to her.
- They also tried to make the enemy AI felt like real people and not just enemies of a game. For example, they call each other by name.
- Ellie was a playable in Left Behind, but the developers have expanded things a lot. The game is still focused on Elliebut everything including combat, stealth, crafting, and traversal taken to the next level. It’s going to be a “really new experience” for people who give players more choice.
- Players can now dodge, and is a main part of the melee combat system. You can also take advantage of surfaces to attack. Combat, in general, offers a lot more options to the player. The goal is to create lots of creative opportunities for gameplay. This creates many exciting situations.
- Stealth is “analog”, you will never be completely hidden and how hidden you are will depend on the height of the grass and similar elements depending on the environment. You can also jump, which opens up a more vertical game.
- The elaboration implies decisions, and expands where everything makes sense. There are different types of arrows and more that can be designed.
- Each crafted item is stored in a specific slot.
- The tour takes place with new optionssuch as the ability to squeeze into small spaces and dash forward to flank enemies.
- Enemies use the same animation system as Ellie. We will not see the transition between animationsit will feel more natural and more threatening.
- It’s a “really great game”. It is still a linear story, but the player will have many options to move around in a “very vast space”. The developers have taken the “wide linear” concept further.
- The places feel like every place can involve combat, and there is always a threat. There is no safe place.
- AI communicates a lot. When the enemies see a body in the woods the news flies, and gradually more and more people will know about it, and reinforcements will arrive. It works very realistically, and the AI will also search realistically to find the player and catch Ellie.
- The infected are back, and their “play space” has expanded. There are new classes that will work with the narrative in a way that makes perfect sense. They are really a danger, not only for Ellie, but also for her enemies.
- The demo we saw yesterday is still on jackson city. Ellie is part of the community and part of the patrol that keeps the city safe. Things start out normal and then she “goes to ****”.
- Even antagonists have been humanizedthey are not just bad guys and have more dimension and complexity.
- The “older man” speaking in the trailer is Joel. She is “somewhere out there.”
- Jessie is the leader of the patrol and Joel has been harassing him to keep Ellie safe. Dina (played by Shannon Woodward) has started a relationship with Ellie.
- The kiss scene from the demo caused problems because the performance capture cameras prevent the actors from getting close to each other. The opening shots were taken without the cameras to get reference material for the animators. Then they put the camera back on and the actresses turn to the side pretending to kiss but they kiss the air. They tried to get their cheeks to touch so it actually felt like a bit of intimacy.
- The scene was very difficult to render even from a technological point of view, especially because of the hair.
- The release date will not be announced until the game is “very close to launch”. So apparently now we are not very close to its launch.