Since he unveiled the world’s first official trailer for Resident Evil 2 Remake at E3 2018, a Capcom it definitely didn’t skimp on promoting the game, building and maintaining the hype of those who experienced the original in its time or who somehow rediscovered it more recently.
As a lot was shown and said, we decided to compile here everything we already know about this one that increasingly takes on the role of the most anticipated next game. And for starters, let’s remember the reveal trailer, which took a lot of people by surprise:
Resident Evil 2 was responsible for introducing some of the most beloved and acclaimed characters in the franchise to date. Among them the protagonists Leon Kennedy and Claire Redfield, which again take over the main action of the game, as we can see in some of the gameplay videos shown by Capcom or even captured by press vehicles that have already tested a few minutes (or hours) of the game. We separate one of each here (the second, by the way, in 4K):
However, there is room for supporting casts to shine as well, and the promise is that they will do more now than in the 1998 original. There’s Wong – already more personified with spy-worthy mysteries – will have playable moments within Leon’s campaign and, hopefully, the stretches where we control the young woman sherry should be back at some point in the campaign of Claire, according to the producers, a little less childish and one-dimensional than we know it before.
Both characters have taken on more weight within the franchise over the years, later gaining their own missions in RE4 (in the case of Ada) and entire campaigns in RE6. Apparently, we will have a little more time to better understand the motivations and the role of each of them in the plot of the second game. Look at the gameplay with Ada in Resident Evil 2 Remake:
But no great hero is made without a worthy antagonist, right? Well… luckily, that won’t be a problem with the game. The classic zombies will be back as requested for years in the franchise, and the intention is that they are not just generic enemies you face while no real villains appear, but that they are scary, have their own characteristics and can return to be terrifying, not by clever fixed camera angles, but using other scripting, lighting and setting strategies.
We will, of course, have other classic enemies – as tacky as they should be – from the second game, like the giant crocodile, the lickers, the relentless Mr. X and the increasingly bizarre versions of William Birkin, one of the most established villains in the franchise. We’ve already checked out some videos that tell a little of the encounters that should take place throughout the game. Check out just a few of them:
Campaign and game modes
Resident Evil 2 Remake should bring your single-player essence back. Apparently, there is no provision for online modes in the game and the traditional Mercenaries should not make up the game possibilities. As in the original, there will be two main campaigns, one for Claire and one for Leon, but without that function of being able to play the scenario of each other.
In other words, without A scenario and B scenario as in the original. The formula should be simpler, as it was in RE6, with each going their own way and meeting each other at one time or another on that journey. This means that we no longer need to guess which is the canonical path, the one that will be considered as the game’s official history, as before.
But there are extras provided: the modes The 4th Survivor and The Tofu Survivor they must be present and extend the experience for those who have already finished the main campaigns. For those who don’t remember or don’t know, both modes basically put new characters to traverse the map from one point to another without the exploration or puzzle-solving functions.
It’s basically a race against time. In the case of the first, the controlled character is Hunk (which later gains importance in the franchise) and in the second, the player controls a piece of giant tofu armed only with a knife and… well, there’s not a lot to explain about that. Look what it looked like back in 1998 and imagine what it will be like in 2019:
The new game should stay pretty true to what fans already know in terms of the action space. So now we can get ready to explore the strangest police station ever seen in entertainment history, full of secrets, secret passages, symbols, and everything else we already know.
We must also go through the sub-soil of raccoon city and walking through parts of the city devastated by the biological disaster that gives rise to the entire plot of the franchise. We will know a little more about the creation of the G-Virus and the improper operations of such a Umbrella Corporation. And all this in environments that are always gloomy and claustrophobic…
However, it is already quite clear that it is no use decorating paths and puzzles from the original game, as there is a necessary evolution of the game map, including valuing a level design that is adjusted to the evolution in this area that the industry has gone through in the last 20 years .
Thus, scenarios were rethought, puzzles were recreated, the setting gained even darker contours and the humidity seems to be a constant texture throughout the journey. raccoon city it seems to be as frightening as it has ever been before. The question remains whether there will be more space to explore the city streets than in the original.
A new explorable area of the city, called the Orphanage, and as in the remake of the first game, there must be the addition of new characters that deepen the background of the plot. If some sinister location was missing, ghoulish orphanages are always a welcome cliché, right?
Characters like the chief of police are also expected to Brian Irons or Annette Birkin be used in situations not yet seen or only reported through documents and photographs that are found along the journey. Certainly, there is a lot to tell about them and a campaign that, by all indications, should be much bigger, is a great way to deepen the mythology.
Forget the system of fixed cameras and frames throughout the scene, with a tank-style movement scheme. Resident Evil 2 Remake appropriates the good old over the showder, or over the shoulder camera (the same as Resident Evil 4, 5 and 6), and modernizes the way the game is played.
This also means changing controls, accessing inventory, HUD elements, quick access menus and other functions (those coming directly from Resident Evil 7). In other words, the game updates the interface with the player, which also means looking for new ways to work with established elements, including scares.
Now, if there’s one thing you can’t complain about in the franchise, it’s the amount and variety of weaponry available, even when we’re controlling a civilian, a spy, or a rookie cop. From pistols to missile launchers, from shotguns to grenade launchers, there are a number of possibilities to eliminate whatever comes your way (even if the amount of ammunition is not that generous). In Resident Evil 2 Remake, all this should come back even more valued, together with – why not? – hand grenades, as seen in later games in the franchise.
In recent years, we’ve received some remastered versions of games already released by Capcom for resident Evil, which even includes the remake of the first game originally released for game cube. Thus, virtually every game in the franchise had its HD versions for current generations of video games and computers. From the numbered series, only RE2 and ER3: Nemesis were still out of this collection, which led a lot of people to think that this game would basically be a graphical enhancement to the original. A mistake.
Right away, it was already evident that the game is not just something like the trilogies Bandicoot Crash or Spiro the Dragon, but rather a completely new game in terms of production. It’s a AAA game, with spectacular visuals, redesigned models and new interpretations of characters and environments. For everything we’ve seen (and we can see in the images and videos of this article), Resident Evil 2 Remake Its beautiful!
Textures are at an absurd level, as seen in lighting effects, in the different materials and in the internal and external spaces explored by the player. There is absolutely stunning production value. All this with a job of recreating a gloomy environment, under a lot of rain. But it’s not just in the dark that the game stands out, as particles and explosion effects are particularly flawless.
The same seems to be true for sound construction. Resident Evil 2 Remake seems to have been designed to play with a well-balanced sound system that allows the perception of details, effects, noise and even the precious silences in horror experiences. Notice, in the videos we provide here, how the sound mixing brings muffled effects, grunts, groans and all sorts of horror clichés to increase the player’s discomfort.
Apparently, the most photorealistic proposal of this version of the game may prove to be the most competent in establishing a climate of constant tension and imminent danger, especially with photo effects that enhance details while hiding mysteries and, of course, scares. In the end, resident Evil it has always relied on horror B movies and that heritage seems intact here. That the promise be fulfilled.
With a few days to go before launch, there is still a huge range of secrets in the game’s production. We know that there is a possibility of manual choice of difficulty levels and that the adaptive system to the player’s performance can also be present in some way. We can also expect the monetization system with DLCs of clothing, as is Capcom’s tradition and as it has become a standard in today’s market.
For the rest, the expectation is high and, if the intention was to keep the game alive in the memory of players and in the lists of most anticipated games of the year 2019, the mission was accomplished. Events took the game so that media outlets could experiment, videos and more videos were made available and, well… it seems they trust the product at hand.
Finally, the list of achievements and trophies seems to have leaked and you can check it out. on here, if you wish. There are even rumors that there is such a RE2 One Shot Demo, with 30 minutes of gameplay for everyone to experience before launch. These news attest that this demonstration would come out first for the Xbox one, but there is no confirmation whatsoever, so we can only hope and/or wait for the official release!
Oh, and good and bad news: The good news is that a demo of Resident Evil 2 Remake will be released for PC and consoles on the day January 11th, staying available until the day January 31st. The bad news is that the player will only have 30 minutes to play, and when that time runs out, the demo is definitely over.
The name of this demo will be “1-shot” (or “one shot”), and it will put players in control of Leon, inside the police station of raccoon city. You will only have 30 minutes to complete the demo objectives. If you succeed, you can keep replaying until the 30 minutes expires, and if you die, you can keep trying until you succeed, or the time expires.
Demo attendees will be able to see first-hand an unreleased cinematographic trailer, which can continue to be watched even if the 30 minutes expires. So if you’re into the hype for the game, get ready, because from the day onwards January 11th, you will only have 30 minutes to test the game!
Little is missing: the game should be released on January 25, 2019 for SQUARE, Playstation 4 and Xbox one and will feature subtitles in Brazilian Portuguese.
(Via Siliconera, Gematsu, Playstation Channel, Resident Evil Channel, Daily Star, IGN Channel, PowerPix, GameSpot Channel, Rajman Gaming Channel)