Starting Today: New July NVIDIA Studio Driver Increases Support for Unity, UE4
The July NVIDIA Studio Driver, available later today, increases support and improves performance for the two largest game engines: Unity and Unreal Engine. Just in time for the start of the annual Game Developers Conference.
Both game engines will receive RTX technology integrations in recent updates, helping developers produce better content and move their ideas from concept to final stage faster.
Unity’s new 2021.2 beta release delivers native support for NVIDIA DLSS, making it easier for game developers to use advanced AI rendering. DLSS produces image quality comparable to native resolution — and sometimes even better — while rendering some fractions of the pixels, and boosting real-time performance for a more in-depth experience, while saving artists valuable exporting time.
Unreal Engine 4.27, currently in preview, includes experimental Eye-Tracked Foveated Rendering. This technique renders a single image in different resolutions, sharpening the focus point while blurring other parts to mimic human vision. It lends itself perfectly to increasing realism with improved performance on NVIDIA RTX GPUs, utilizing NVIDIA Variable Rate Shading, without losing image quality. In addition, GPU introduces Lightmass on top of RTX ray tracing parameters to better create light incidence and increase details in production assets.
More info on the July Studio Driver, support for Unity and UE4, plus the latest news about the NVIDIA Omniverse, Marmoset Toolbag, Enscape 3.1, Pixar’s RenderMan and Topaz Video Enhance AI can be found in the NVIDIA Studio blog: https://blogs .nvidia.com/blog/2021/07/19/game-developers-conference-studio-omniverse.
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