There is still a small amount missing for developers for the project.
Descent, which came under the care of Interplay, gained a lot of popularity in the mid-nineties, differing from the usual FPS of the age in that it gave players far more degrees of freedom, as we were able to move along it along six axes with our spaceship. Eric Peterson, who worked on various astronaut games, thought it was time to dust off the series and began collecting on Kickstarter in early March to complete the Descent: Underground. Your team needs $ 600,000 to develop, of which 522,000 have been raised so far. The campaign ends tomorrow so anyone who sees fantasy in the new Descent game can still support the project.