The game is inspired by the creations of Quantic Dream, with Unreal Engine 4 responsible for the visuals.
Probably few of you have heard so far from the Russian Dinosaurum Games team who announced their new game today, the Without Memoryt. The studio has already shot the official site of the game, which, however, is only available in Russian, so it can provide us with relatively less information for now (but you can also find concept arts on it).
What you can know about the game, however, is definitely interesting. The developers were most influenced by the French Quantic Dream games (like Heavy Rain and Beyond: Two Souls), so their own creation will be similar to these as well. We’ll be lucky with an outward-looking psycho-thriller whose protagonist, Anna, suffers from amnesia as the title suggests. A completely average, ordinary girl who recovers in a forest and has no idea who she was, how she got there, or what happened to her. As promised, no matter how we act with Anna, it will have a direct impact on the course of the story and on Anna’s own condition. Many times we will be involved in moral decision-making that comes with serious responsibilities. Anna will grow up before our eyes, learn to distinguish between truth and lies. The gameplay also draws a lot from the games mentioned earlier, this time again using QTE, i.e. Quick Time Event solutions, in many situations. At the same time, the developers promise to overhaul this control system so that it doesn’t have to be a tedious button press, but to help players become one with the game. In addition to QTEs, there will be puzzles and puzzles, as well as multiple-choice dialogs that will use the DualShock 4 touchpad specifically. The guys chose Unreal Engine 4 as the graphics engine, which promises to allow for a realistic rendering, and the characters get very meticulously crafted mimicry and animation.
Without Memory will only be available for PlayStation 4 sometime in 2016.